Roleplaying is hard and Monks are lame

It’s been a good long while, but I’ve got another great question, so I thought I’d provide an equally great answer.  Our reader asks:

I have a RP problem. My character earlier on in the campaign killed a baby troll. This did not sit well with the monk in our group and ever since we have been at odds. The only character that stood up for me while everyone else took a step back from the situation was killed by a rock trap and bad dice rolls. I have tried all that I could think of to help him get past it. Also, he has been walking that thin line between good and bad ever since. What can I do?

Roleplaying can be hard.  And I mean actually roleplaying.  Not just rolling dice and killing things, but being someone else for a while.  It’s the reason I discourage new players from being True Neutral, and even Chaotic Neutral at times.  Unless you’re already a little bit crazy, people tend to either roleplay as Good or Evil.  The subtleties in-between can get lost, and then I get annoyed because they’re not playing to their character.

Now, assuming you were playing your character appropriately, and killing the baby troll was acceptable within your Alignment, than there’s really only one good solution to your problem: forget about the Monk’s emotional manipulation.

Take special note of the smug, self-righteous look on her face.

Take special note of the smug, self-righteous look on her face.

Monks are annoying.  They’re a bunch of uptight, holier than though ass-hats that think they’ve reached some kind of spiritual enlightenment that should be forced upon everyone else.  Sometimes ignoring them is the best way to deal with them.  In general, I approve of ignoring all Lawful characters.

However, if you were playing against your alignment, than you’ve got a potential crisis on your hands.  Begging the Monk for forgiveness may actually make sense, and be appropriate as a means of redeeming yourself. If the Monk is a Good Monk, then they should want to help you do this, otherwise they’re the one with the roleplaying problem, not you.

To summarize: roleplaying should be number one when you have a roleplaying problem.  Dig deep, and figure out what your character’s motivation were.  How justified were they?  How badly do they actually feel?  And how much inner turmoil has resulted from this?  Even if he does feel bad, would the Monk pointing it out just make him angry?  Would he eventually get tired of all the bull-crap and just slit the Monk’s throat in his sleep to silence the voices of regret?

I generally frown upon Player on Player violence, and party instability, but sometimes it needs to happen and makes for awesome drama inside and outside of the game.  When the Cheetos start flying and the dice hit the fan, you know you’ve got some seriously invested Players.  They just might not come back for the next campaign.  And also: screw Monks. 

Don’t forget to check out my brand-new RPG Web Series, One Die Short!

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This entry was posted in Dungeons & Dragons, General Roleplaying, Player Advice and tagged , , , , , , , , , , . Bookmark the permalink.

2 Responses to Roleplaying is hard and Monks are lame

  1. atomskhowl says:

    Thanks for the advice! When the friend died Luke was presented an opportunity to…finish the monk since he was knocked out by the trap. Though, that’s not something my character would do, so I helped him. Good news is the problem was solved with a combination of time, kind words, and Bear Hands.

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